๐ผ๏ธVehicle
Last updated
Last updated
โฌ๏ธ ้่ฆ๏ผ
import SwiftUI
struct Vehicle: View {
// view state
@State private var playing = false
// car body shape
let b = Vehicle.CarBodyShape() // Vehicle.CarBodyShape
// animation
let movingForever = Animation
.linear(duration: 0.3)
.repeatForever(autoreverses: true)
// view body
var body: some View {
ZStack {
// 1. car body (filled)
b
// ๐ShapeStyle+LinearGradient
.fill(.horizontal(.green, .blue, .indigo))
.aspectRatio(2, contentMode: .fit)
.overlay {
// 2. car body outline
b.stroke()
// 3. wheels
let A: UnitPoint = [0.2, 1] // ๐
ฟ๏ธ Rectangular
let B: UnitPoint = [0.7, 1]
Point(A, size: 60) // ๐ผ Point
Point(A, .black, size: 30)
Point(B, size: 60)
Point(B, .black, size: 30)
}
.shadow(radius: 8)
// animation
.offset(y: playing ? -5 : 0)
.onTapGesture {
withAnimation(movingForever) {
self.playing.toggle()
}
}
}
}
}
struct Vehicle_Previews: PreviewProvider {
static var previews: some View {
Vehicle()
.frame(width: 300, height: 150)
}
}
used in Sports Car in Sunset example.
uses Vehicle.CarBodyShape.
is a View.
has simple Animations.