๐๏ธanimations
SwiftUI โฉ animations โฉ
๐ ฟ๏ธ Animatable
๐ ฟ๏ธ GeometryEffect
๐ฆ Animation
๐ธ Animation Curves
To animate values, SwiftUI uses the Animatable protocol, which has only one requirement: the animatableData property with a type that conforms to the VectorArithmetic protocol.
When you use the animation(_:) modifier on an equatable view, SwiftUI animates any changes to animatable properties of the view. A viewโs color, opacity, rotation, size, and other properties are all animatable.
When the view isnโt equatable, you can use the animation(_:value:) modifier to start animations when the specified value changes.
Animation vs. transition:
animation: animate a view onscreen from one state to another.
transition: animate the insertion of a new view or the removal of an existing view.
When repeating an animation, the ๏ฌrst repeat animates in the forward direction, the second repeat in the reverse direction, and so on. We can turn this behavior o๏ฌ by passing false to the the autoreverses parameter of repeatCount.
TimerView - use Timer.publish()
Animatable (use animatableData to animate)
Vehicle - tap to animate.
MGE โฉ animation - matched geometry effect.
SwiftUI Lab โฉ Advanced SwiftUI Animations โฉ
QVIK โฉ Basics of SwiftUI Animation #todo
Hacking with Swift โฉ Customizing animations in SwiftUI
Zak โฉ Mastering transitions in SwiftUI
Big Mountain Studio โฉ Trapezium - Part 3: Animating - animating Shape.
YouTube โฉ
iOS Academy โฉ Twitter Launch Animation
Core Animation โฉ Core Animation Data Types โฉ
CAMediaTimingFunctionName - timing functions, e.g. easeIn ...
SwiftUI Tutorials โฉ Animating Views & Transitions โฉ
SwiftUI โฉ
Animation (struct)
Animatable (protocol) - describes how to animate a property of a view
View โฉ Graphics and Rendering โฉ
.animation(_:) - applied to equatable view
.animation(_:value:) - applied to equatable value (non-equatable view)
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