👔view.inverseMask()
import SwiftUI
extension View {
// view.inverseMask(_:)
public func inverseMask<M: View>(_ mask: M) -> some View {
// exchange foreground and background
let inversed = mask
.foregroundColor(.black) // opacity = 0 (hide)
.background(Color.white) // opacity = 1 (show)
.compositingGroup() // ⭐️ composite all layers
// ⭐️ dark -> transparent (opacity = 0)
// bright -> opaque black (opacity = 1)
// 有點「負片」的感覺。
.luminanceToAlpha() // ⭐️ turn luminance into alpha (opacity)
return self.mask(inversed)
}
}
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
// light bulb (resizable image)
let lightbulb = Image(systemName: "lightbulb")
.resizable().scaledToFit().padding(24)
// rounded rect (shape)
let roundedRect = RoundedRectangle(cornerRadius: 20)
// rounded gradient border
let border = roundedRect
.stroke(Neu.gradient.diagonalBorderDark, lineWidth: 2)
// card container
return ZStack {
// card background
Neu.color.grayBackground
// card
Neu.gradient.horizontalDark
.inverseMask(lightbulb) // ⭐️ inverse mask
.shadow(color: Color.black.opacity(0.6), radius: 4, x: 4, y: 4)
.frame(width: 150, height: 200)
.clipShape(roundedRect)
.overlay(border)
.shadow(color: Color.white.opacity(0.9), radius: 18, x: -18, y: -18)
.shadow(color: Color.black.opacity(0.3), radius: 14, x: 14, y: 14)
}
}
}
PlaygroundPage.current.setLiveView(ContentView())
細節說明


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