๐Actor
Last updated
Last updated
ๅ็๏ผๅๅฅ็นผๆฟๅ
comforms to๏ผ๐ ฟ๏ธ Item, ๐ ฟ๏ธ NodeConstructible (internal)
Designated Initializer Return Type
ๆนๆณ
ๅๆธ
ๅๅฅ
้ ่จญๅผ
่ชชๆ
name
CharacterName?
nil
If you leave out name
, the saved character will be used.
node
SCNNode
ๅฑฌๆง
ๅๅฅ
่ชชๆ
Bool
Bool
Bool
Bool
Bool
Bool
ๆนๆณ
ๅๆธ
ๅๅฅ
่ชชๆ
jump()
Coordinate
ๅพๅ่ทณไธๆ ผ
distance
Int
Coordinate
ๅพๅ่ตฐ n ๆ ผ
type
Node.Type
Bool
่ฎๅพ็ฒพๅๅ ๆฒ
่ฎๅพๆ็ฏๅฅๆ
็ข็ขๅธ
ๆ้ปๆฑๆ (ๆฌ่ฒๅญ)
init(name:)
init?(node: )
isBlocked
isBlockedLeft
isBlockedRight
isOnGem
isOnOpenSwitch
isOnClosedSwitch
ๅณๅ
move(distance:)
moveForward()
turnLeft()
turnRight()
collectGem()
toggleSwitch()
isOnItem(ofType:)
danceLikeNoOneIsWatching()
turnUp()
breakItDown()
grumbleGrumble()
argh()
headScratch()
bumpIntoWall()