import SwiftUI // easeInOutExp func f(_ x: CGFloat) -> CGFloat { return x == 0 ? 0 : x == 1 ? 1 : x < 0.5 ? pow(2, 20 * x - 10 - 1) : 1 - pow(2, -20 * x + 10 - 1) } f(0) f(1) f(0.5) f(0.25) f(0.75)
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